[wip] [par] Quest And Encouter Mod -
What is the of your mod? (Dark fantasy, sci-fi, post-apocalyptic?)
This sounds like an ambitious project! Since you’re building a , the "deep text" likely refers to the narrative weight—making the player feel like their choices matter and the world is alive. [WIP] [PAR] Quest and Encouter Mod
How does this reflect the larger game world? (e.g., the local lord's taxes are what caused this desperation). 3. The Encounter Structure Try building a "Moral Pivot" into the text: What is the of your mod
Do you need a for a character, or more environmental storytelling (notes, journals, barks)? How does this reflect the larger game world
If you share a bit more about the vibe you're going for, I can draft a specific scene for you.
Curiosity should drive the player, not a UI prompt. 2. The Narrative Layer (The Depth) A deep encounter usually hits three notes:
The player assumes they know who the "good guy" is.