Antiaim.lua [VERIFIED]
"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head.
: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways. antiaim.lua
: Edits pitch, yaw, and roll values of the head. "Anti-aim" works by modifying the player model's orientation
: Syncs with anti-aim to "choke" packets, making the player's movement appear stuttery to others. antiaim.lua
: Rapidly rotates the model's angles to confuse aim-calculation algorithms.