The fundamental gameplay remains unchanged from the original Zuma : you control a stone frog on a swivel, firing colored marbles into a snaking line that slowly creeps toward a "death maw". Match three of the same color to clear them. Simple in theory, but Zuma's Revenge! adds layers of mechanical depth that make it far more than a basic "match-three" clone.

The "long-tail" appeal of the game on a system often comes from its variety of modes, which provide dozens of hours of play beyond the initial campaign. Review: Zuma's Revenge (XBLA) - Marooners' Rock

Unlike the static frog of the first game, Revenge introduces levels where you can jump between two lily pads or slide horizontally on a rail , forcing you to manage vertical and horizontal space simultaneously. New Features & Game Modes

Zumas Revenge [jtag/rgh] < Web >

The fundamental gameplay remains unchanged from the original Zuma : you control a stone frog on a swivel, firing colored marbles into a snaking line that slowly creeps toward a "death maw". Match three of the same color to clear them. Simple in theory, but Zuma's Revenge! adds layers of mechanical depth that make it far more than a basic "match-three" clone.

The "long-tail" appeal of the game on a system often comes from its variety of modes, which provide dozens of hours of play beyond the initial campaign. Review: Zuma's Revenge (XBLA) - Marooners' Rock

Unlike the static frog of the first game, Revenge introduces levels where you can jump between two lily pads or slide horizontally on a rail , forcing you to manage vertical and horizontal space simultaneously. New Features & Game Modes