The game introduced several mechanics designed to deepen the simulation:
: Book five matches and two promos each week to steal fans from the rival brand and win "GM of the Year" at WrestleMania. Authenticity and Gameplay Refinements
Released on , WWE SmackDown vs. Raw 2006 (SvR 2006) was a turning point that moved the franchise from arcade-style fun to a "real sports" feel. Developed by Yuke's and published by THQ , it remains a high-water mark for wrestling fans on the PlayStation 2 and PlayStation Portable. The Birth of GM Mode
The Golden Era: Why WWE SmackDown vs. Raw 2006 Still Rules the Ring
: Start with $10 million and pick up to 20 superstars.
: Balance contract costs against weekly revenue.