[v0.3b] | We Were Just Kids

: The quartet is quickly thrust into a spotlight that tests their unity against the temptations of stardom and the power dynamics of the music industry.

The story follows two main protagonists whose lives collide in a rundown New York motel: We Were Just Kids [v0.3b]

: The game utilizes a third-person omniscient view. This "silent" perspective is designed to encompass the broad scope of the industry's corruption while keeping "head hopping" between characters to a minimum. : The quartet is quickly thrust into a

: The project focuses on a "slice-of-life" realism mixed with intense drama, where "nothing is as it seems on the surface". We Were Just Kids by MissFortune : The project focuses on a "slice-of-life" realism

: The author provides explicit warnings for topics such as drug abuse, depression, and various forms of childhood trauma (physical, emotional, and sexual). Technical Approach

: Recently uprooted to the Big Apple following her father's mysterious disappearance. She joins a local band on a whim for a school talent show, which serves as the catalyst for her entry into the music scene.