Unity Ai Game Programming - Second Edition Apr 2026
(2015) is a practical, project-based guide designed to help developers implement artificial intelligence in Unity 5 . Published by Packt Publishing, it was authored by Aung Sithu Kyaw, Thet Naing Swe, Clifford Peters, and Ray Barrera.
Learn to implement basic sensory systems for AI agents and couple them with FSMs to manage different character behaviors. Unity AI Game Programming - Second Edition
Concepts are tied together through hands-on examples, culminating in the creation of a simple tank game to test all implemented systems. Critical Perspective (2015) is a practical, project-based guide designed to
Detailed guides on using Unity's built-in NavMesh feature and implementing custom A pathfinding * systems for intelligent movement. Covers the implementation of Behavior Trees for complex
Instructions on building believable and efficient artificial flocks and crowds to simulate group behavior.
Covers the implementation of Behavior Trees for complex character actions and Fuzzy Logic to add a layer of realism to AI decision-making.