- Branchen
- Prozess-Armaturen
- Optische Sensoren
- Leistungen
- Kontakt
Developed by Ubisoft Shanghai for Xbox 360, PC, and PS3. It emphasized high-fidelity graphics and introduced a simplified "traffic light" stealth system on Sam’s back.
Both versions introduced swimming and the ability to pull enemies through ice, though Version 1 showcased these with more cinematic flair. Critical Reception and Impact Tom Clancys Splinter Cell Double Agent [Region ...
In Version 1, Sam explores the JBA base in "real-time," completing menial tasks (like mine assembly) to earn trust while sneaking into restricted areas during his free time. In Version 2, these are standard stealth levels with specific objectives and no time-wasting mini-games. Developed by Ubisoft Shanghai for Xbox 360, PC, and PS3
The PC version is notorious for technical bugs and compatibility issues. Critical Reception and Impact In Version 1, Sam
In both versions, Sam must balance "Trust Meters" for the JBA and the NSA. In Version 2 (Xbox/PS2), this was a single sliding scale where favoring one organization directly reduced trust with the other.
Rather than a simple port, Double Agent was developed by two separate Ubisoft studios, leading to "Version 1" and "Version 2":