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Theseus.protocol.early.access.zip Guide

After a run (win or loss), you earn currency to permanently modify starting weapons or unlock new skills and chips. Strategic Tips for Beginners

Runs are structured linearly, moving between nodes that offer different rewards and challenges. Theseus.Protocol.Early.Access.zip

The game follows a turn-based combat system where players must manage Action Points (AP) and a dynamic positioning system. After a run (win or loss), you earn

Include some cards specifically intended to be burned for weapon charge rather than played for their AP cost. After a run (win or loss)

You typically start each turn with 3 AP to spend on playing cards. Any cards left in your hand at the end of a turn are discarded.