offers several ways to play, catering to different player preferences:

: Most missions follow a two-phase structure. Players first spend time scouting a level and "preparing" the environment by creating shortcuts through walls or building ramps with debris. Once the first objective is taken, a 60-second timer typically triggers, forcing a mad dash to a getaway vehicle.

The heart of lies in its proprietary physics engine, where almost every object—from brick walls to wooden structures—can be broken, burned, or smashed.

: The game uses a distinct "voxel" (3D pixel) art style that allows for precise, granular destruction that traditional polygonal graphics often struggle to replicate. Game Modes