Superliminal -
The game is built around the idea that how you view an object determines its physical properties in the world.
The story follows the player as they fall deeper into a series of nested dreams after an "orientation accident" occurs, eventually leading into increasingly abstract and surreal environments like "Whitespace". Superliminal
Throughout the game, you are guided (and occasionally misdirected) by the voice of Dr. Pierce via radios scattered throughout the levels. The game is built around the idea that
Objects can be moved "closer" or "further" away relative to the player's view, which effectively resizes them to match their perceived scale. Superliminal
