The game uses a "custom combo" system (refined further in sequels) that allows for more fluid, linked attacks than previous entries. Visuals and Roster
For the first time, players could block attacks while in mid-air, adding a significant layer to defensive play.
The game introduced several mechanics that became staples for the franchise:
Unlike the single super meter in Super Turbo , Alpha features a three-level gauge. Players can choose to use a Level 1, 2, or 3 super move, with higher levels dealing devastating damage.
This defensive mechanic allows you to immediately counterattack while blocking an opponent's move, though it consumes a portion of your super meter.
Alpha moved away from the realistic sprites of the 16-bit era in favor of a stylized, anime-inspired look that remains visually impressive today. SF Alpha Was the Perfect Follow Up to SF2