Placed roughly midway between the initial release and the massive update, v0.6.109 served as a "polishing" update. It refined the core "Wrecked" scenario by ensuring the AI could handle complex repair tasks on increasingly large ships without suffering from the "stuck" or "idle" worker issues that plagued earlier experimental builds.
The update introduced several impactful changes to both gameplay balance and AI logic:
: Critical fixes were implemented for worker AI. Prior to this version, workers would often skip tasks in unreachable spots without marking them as such, or get bogged down by an excess of unassignable tasks in the queue. Version 0.6.109 streamlined these processes, ensuring smoother automation.
: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap
: NPC ships began to be affected by magnetic storms, making the universe feel more dynamic and less centered solely on the player's ship.