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: Sony's AR often utilizes physical markers, such as the PS Vita AR Play Cards Go to product viewer dialog for this item.

: Features like those in The Playroom on PS4 allow virtual robots to interact with furniture, such as hiding behind a coffee table or dancing across the floor.

: More recent experiments on PlayStation 4 demonstrated AR technology that projects realistic shadows from virtual characters onto the real-world floor, reacting dynamically to the position of physical light sources like flashlights.

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: Sony's AR often utilizes physical markers, such as the PS Vita AR Play Cards Go to product viewer dialog for this item.

: Features like those in The Playroom on PS4 allow virtual robots to interact with furniture, such as hiding behind a coffee table or dancing across the floor. : Sony's AR often utilizes physical markers, such

: More recent experiments on PlayStation 4 demonstrated AR technology that projects realistic shadows from virtual characters onto the real-world floor, reacting dynamically to the position of physical light sources like flashlights. : Sony's AR often utilizes physical markers, such