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Select and walk the Headmaster through each room, using the "Show Room" interaction.

Enrollment typically causes less "fun need" decay, giving Sims more energy for homework or part-time jobs after school. Select and walk the Headmaster through each room,

Serve the Headmaster's favorites, such as or Hamburgers . Select and walk the Headmaster through each room,

Repeatedly use "Chat" or "Hangout" interactions to build relationship points without the risk of failing high-level schmooze actions. Select and walk the Headmaster through each room,

Clean the house and fill your Sims' needs before 5:00 PM. A messy house or a locked door can lead to immediate rejection.

Some players report that Woohoo with the Headmaster results in immediate acceptance for the children. Benefits of Enrollment

Points are based on environment scores; ensure rooms are clean and decorated with nice art or objects.