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Shellshock: Vietnam '67 Download Pc Game -

The environment is as much an enemy as the VC. You must constantly watch for tripwires, punji pits, and sudden strikes from the shadows.

While the game is no longer available on major digital storefronts like Steam or GOG due to licensing, it has become a popular title on archival sites. ShellShock: Vietnam '67 Download PC Game

Unlike many shooters of its era, ShellShock focuses heavily on atmosphere and the "grim" side of war. You aren't a superhero; you are a "grunt" trying to survive. The environment is as much an enemy as the VC

Known for its controversial and visceral depictions, the game doesn't shy away from the brutality of war, featuring a "M" for Mature rating for its intense violence and themes. Unlike many shooters of its era, ShellShock focuses

You may need a virtual drive (like WinCDEmu) to mount the disk images.

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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

The environment is as much an enemy as the VC. You must constantly watch for tripwires, punji pits, and sudden strikes from the shadows.

While the game is no longer available on major digital storefronts like Steam or GOG due to licensing, it has become a popular title on archival sites.

Unlike many shooters of its era, ShellShock focuses heavily on atmosphere and the "grim" side of war. You aren't a superhero; you are a "grunt" trying to survive.

Known for its controversial and visceral depictions, the game doesn't shy away from the brutality of war, featuring a "M" for Mature rating for its intense violence and themes.

You may need a virtual drive (like WinCDEmu) to mount the disk images.


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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