Ensuring players can actually cast their spells—a crucial step many first-time designers forget.
Building a cube is an iterative process. If you want to try it out yourself, you can . I’m always looking for feedback—what archetypes Pro-Tips for Your Cube Blog
After our first "rough draft" session, I realized that [Card X] was a bit too oppressive, so I’ll be swapping it for [Card Y] to lower the mana curve and increase interactivity. Closing Thoughts sample cube
Don't just list cards; explain why you included them. Your design philosophy is what makes your cube unique.
A synergy-based deck for players who want to build something more than just "good-stuff" piles. Lessons from Testing Ensuring players can actually cast their spells—a crucial
Using mana dorks to reach big "payoff" creatures or spells early in the game.
I want my drafters to have a clear "path" once they start picking cards. Here are three key strategies I’ve seeded: A synergy-based deck for players who want to
If possible, include "sample packs" or photos of the physical cards to make the post more engaging.