[s9e2] The Taking Of Funtime One — Two Three

Darryl , a math whiz who can recognize patterns and "clock" the games.

Desperate to win a high-stakes dune buggy at the "Family Funtime" arcade, Louise, Gene, and Tina realize the games are rigged against them. They enlist the help of their eccentric landlord, Mr. Fischoeder, who trains them in the "dark arts" of arcade manipulation. [S9E2] The Taking of Funtime One Two Three

For more episode specifics or to see the full credits, you can check the official Bob's Burgers Wiki or IMDb . Darryl , a math whiz who can recognize

To pull off the job, the kids assemble a specialized crew of classmates, each chosen for a specific "skill": Fischoeder, who trains them in the "dark arts"

Jimmy Jr. , included mostly because Tina wants him there. The Twist & Ending

The "Won't Baguette Fooled Again Burger".

However, Louise—the ultimate "Chessmaster"—anticipates the double-cross. While the rest of the crew acts as a decoy to get "caught" at the arcade, Louise uses Fischoeder’s own training to win the , a legendary giant stuffed mammoth from his own boardwalk game, right under his nose. Episode Details