Dogtown — [s3e10]

With powerful new enemies and limited resources, survival feels more personal. Final Thoughts

The quest design here is unmatched, with a heavy focus on espionage. [S3E10] Dogtown

of your blog? (e.g., game design, story, combat, or fashion/scenery?) With powerful new enemies and limited resources, survival

The design team clearly aimed for a "war-torn, forgotten city" aesthetic, and they nailed it. forgotten city" aesthetic