: Prices that fluctuate based on local supply and demand of ores and goods.
If you're building a new RPG, we can design a "Trust-Based" trading system similar to modern titles like , which uses trade factions (The Merchant's Guild vs. Circle of Fortune) to balance direct trading with item drop rates. Key Features : Rpg Trade
: Enabling a config setting to allow players to trade regardless of their current world or distance. : Prices that fluctuate based on local supply
If you are referring to the existing Bukkit plugin for Minecraft, we could look into expanding its configuration. Expansion Ideas : preventing "last-second" scams.
: A dual-confirmation GUI where both players must re-confirm if an item is swapped, preventing "last-second" scams.