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: When setting up event movement, you can now preview the path directly in the editor, eliminating the guesswork required in previous versions .
Watch these tutorials to see these features in action and learn how to use them effectively in your project: RPG MAKER MZ 2020(2020)
: Later updates added support for various tile sizes, including 16x16, 24x24, 32x32, and the standard 48x48 pixels . : When setting up event movement, you can
: The engine now includes built-in autosave functionality with dedicated slots, which can be toggled on or off in the editor . : In addition to traditional turn-based combat, MZ
: In addition to traditional turn-based combat, MZ includes a built-in "Time Progress" system where characters act at their own speed based on stats, similar to an Active Time Battle system .
: You can now manually select which of the four map layers to draw on, bringing back a popular feature from RPG Maker XP . You also have the option to keep the "Automatic" layering behavior found in MV .
: Plugin commands are now selected from a pull-down menu with preset parameters rather than requiring manual text entry . This makes using community-created code much more accessible for beginners .
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