Rfc - Tri-fecta - Dungeon Rules - Dom Llamas, K... Apr 2026

A shared party pool. If Resolve hits zero, the "Dungeon Fear" kicks in, forcing a retreat or a high-stakes "Last Stand." II. New DUNGEON RULES (Standardized)

📢 RFC: The "TRI-FECTA" Update & Dungeon Rules Implementation RFC - TRI-FECTA - DUNGEON RULES - Dom Llamas, K...

Total darkness now adds a +3 difficulty modifier to all checks. Torches are no longer just flavor; they are life-support. A shared party pool

Necessary for spellcasting and environmental interaction. Focus regenerates only when staying stationary. Torches are no longer just flavor; they are life-support

To ensure consistency across the "K..." sectors, we are formalizing these universal laws:

Should Dungeon Rules become more punishing based on character level, or should the environment remain a static "hard" floor?

We are looking to tighten the tactical experience of our crawls. The goal of the system is to balance risk, reward, and resource management into a cohesive "rule of three" that dictates every encounter. Parallel to this, the new DUNGEON RULES provide the environmental "laws" that keep every run feeling distinct and dangerous. I. The TRI-FECTA Mechanics