: Move the badge image from the script's folder to qb-inventory/html/images/ and ensure it is named exactly as specified in your items.lua (e.g., police_badge.png ).
['police_badge'] = { ['name'] = 'police_badge', ['label'] = 'Police Badge', ['weight'] = 100, ['type'] = 'item', ['image'] = 'police_badge.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Official Department Identification' }, Use code with caution. Copied to clipboard qb-policebadge.zip
Note: Ensure the item name matches what is defined in the script's config.lua . : Move the badge image from the script's
: Ensure ['useable'] = true is set in the shared items file and that your job is correctly set to police in-game. ['label'] = 'Police Badge'
: Move the badge image from the script's folder to qb-inventory/html/images/ and ensure it is named exactly as specified in your items.lua (e.g., police_badge.png ).
['police_badge'] = { ['name'] = 'police_badge', ['label'] = 'Police Badge', ['weight'] = 100, ['type'] = 'item', ['image'] = 'police_badge.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'Official Department Identification' }, Use code with caution. Copied to clipboard
Note: Ensure the item name matches what is defined in the script's config.lua .
: Ensure ['useable'] = true is set in the shared items file and that your job is correctly set to police in-game.