: Critical path items were moved out of Neketaka to different locations in the Deadfire archipelago to ensure a more balanced difficulty and length for players who do not side with any major faction. The Ultimate Rewards
: A new, more elegant interface for ship-to-ship encounters was implemented, providing clearer statistics and immediate options like parleying or boarding. PILLARS OF ETERNITY 2 DEADFIRE 5.0 – OBSIDIAN E...
: This final "God Challenge" requires players to finish the game on the highest difficulty (Path of the Damned), in Solo mode, with Trial of Iron (permanent death) and all 11 previous God Challenges active. : Critical path items were moved out of
Pillars of Eternity II: Deadfire , released in May 2019, served as the game's final major content update from Obsidian Entertainment . It officially celebrated the game's one-year anniversary by moving major experimental features into full release. Key Features of Update 5.0 Pillars of Eternity II: Deadfire , released in
: After a period of beta testing, turn-based combat became a permanent, fully balanced alternative to the traditional Real-Time with Pause (RTwP) system.
Obsidian offered unique real-world and in-game incentives for the first players to conquer "The Ultimate":
: Critical path items were moved out of Neketaka to different locations in the Deadfire archipelago to ensure a more balanced difficulty and length for players who do not side with any major faction. The Ultimate Rewards
: A new, more elegant interface for ship-to-ship encounters was implemented, providing clearer statistics and immediate options like parleying or boarding.
: This final "God Challenge" requires players to finish the game on the highest difficulty (Path of the Damned), in Solo mode, with Trial of Iron (permanent death) and all 11 previous God Challenges active.
Pillars of Eternity II: Deadfire , released in May 2019, served as the game's final major content update from Obsidian Entertainment . It officially celebrated the game's one-year anniversary by moving major experimental features into full release. Key Features of Update 5.0
: After a period of beta testing, turn-based combat became a permanent, fully balanced alternative to the traditional Real-Time with Pause (RTwP) system.
Obsidian offered unique real-world and in-game incentives for the first players to conquer "The Ultimate":