Panicdiet_final.zip Now

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.

: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.

: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations. PanicDiet_Final.zip

If you'd like, I can help you draft the for this mechanic or create a narrative scene showing it in action.

This feature tracks the protagonist's mental state in real-time, affecting how they interact with the world and other characters. If you'd like, I can help you draft

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay

: Players must decide between pushing forward to save time or resting to regain composure. How it impacts gameplay : Players must decide

: The screen edges pulse or desaturate as "Stress" increases.