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Gaming is one of the fastest-growing sectors, projected to top $300 billion by 2028 [10]. Why We Consume It (Psychological Drivers)

Global entertainment and media revenue is projected to hit $3.4 trillion by 2028 [10]. NWOxxxCOLLECTIONZip352zip

Using media to improve or regulate one's emotional state [11, 15]. Gaming is one of the fastest-growing sectors, projected

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