To make this feature even better for your specific needs, let me know: What is this for (e.g., RPG, Shooter, Sports)?
Immediately following the mode, the player suffers a 50% damage reduction for 10 seconds, representing exhaustion. Never Surrender
Activates automatically when player health drops below 5% while surrounded by enemies, or when a boss fight reaches the final phase with 1% of player health left. To make this feature even better for your
Players cannot be staggered, knocked down, or killed during this mode. Players cannot be staggered, knocked down, or killed
Does this feel , or just right for a "comeback" mechanic?
If time runs out, the player collapses, leading to a dramatic death scene. 4. Limitations & Balancing
If all enemies are defeated within the time limit, the screen returns to color, and the player is awarded a "Resilient Victory" bonus (extra experience/reputation).