This review focuses on the update for Farthest Frontier , a medieval city-builder developed by Crate Entertainment . While v0.7.6 was a significant early access patch, it's important to note that as of April 2026, the game has progressed much further (well into the v0.9.x series and beyond). Overview of Farthest Frontier v0.7.6
: Some players reported bizarre bugs where infants in specific housing tiers would die from lack of care because the assigned guard was never "home" to feed them, leading to a decade-long cycle of death and respawning. Najdalszy.Frontier.v0.7.6.rar
While the patch addressed many bugs, players on the Crate Entertainment Forums highlighted several lingering issues: This review focuses on the update for Farthest
: This version introduced major changes to barn management. The population cap for Tier 1 barns was reduced to 10, while Tier 2 was increased to 20, pushing players toward Tier 4 Town Centers. It also fixed a frustrating "cow grazing" bug where livestock would sometimes starve despite available fields. While the patch addressed many bugs, players on
was a necessary "cleaning house" patch. It didn't add massive new features like the later v0.9 religious systems or v0.8 expansion of tiered housing , but it made the base survival loop more stable. For a modern player, however, this version is extremely outdated compared to current builds that offer significantly better optimization and deeper late-game content. 9+ features? AI responses may include mistakes. Learn more
The v0.7.6 update was primarily a designed to address critical friction points in the mid-to-late game economy, particularly regarding food production and logistics. Key Mechanics & Gameplay Changes