HalfTime operates in real-time on loops, virtual instruments, and live audio. It is commonly used as the first step in a processing chain to fundamentally transform a melody's groove and vibe.
: A standout feature that allows you to apply the effect only to specific frequency ranges (lows, mids, or highs). For example, you can halftime a high-end melody while keeping your low-end drums punchy and untouched. Medio tiempo de Cableguys [WiN]
: Features 9 loop-length buttons ranging from 1/16 note to 16 bars . Shorter lengths can pitch down audio without changing the tempo, while longer lengths create expansive, tape-like slowdowns. For example, you can halftime a high-end melody
: Offers three distinct playback modes: 2x (standard half-speed/one octave down), 4x (quarter-speed/two octaves down), and 1.5x (perfect-fifth harmonies and triplet rhythms). : Offers three distinct playback modes: 2x (standard
: Includes adjustable smoothing modes ( Percussive for drums and Sustain for pads/instruments) to eliminate clicks and pops or create creative "swell" effects.