Mayhem — Induced
: You gain a "Mayhem Die" (e.g., a d6). You can add this die to any attack roll or damage roll before your next turn.
: Affected targets lose the ability to distinguish friend from foe. On their turn, they must move toward the nearest creature and use their most powerful attack. Mayhem Induced
: These environmental hazards deal double damage and force enemies to make a saving throw or be Stunned by the sheer confusion. 3. The "Unstoppable Rampage" (Boss/Elite Ability) : You gain a "Mayhem Die" (e
: The creature can consume its "Mayhem" stacks to unleash an area-of-effect blast that knocks all nearby targets Prone . 4. The "Psychological Trigger" (Roleplay/Spell) On their turn, they must move toward the
: As the battle continues (more "mayhem"), the die size increases (d6 → d8 → d10). 2. The "Environmental Catalyst" (Narrative Feature)