Mario Bros (1983) (atari) (pal) Direct
: You cannot jump on enemies to defeat them. Instead, you must hit the platform directly beneath them to flip them onto their backs, then touch them to knock them out.
: PAL games traditionally run at 50Hz (compared to NTSC's 60Hz), which often results in slightly slower gameplay and music tempo. Mario Bros (1983) (Atari) (PAL)
: Fireballs in this version move in straight lines rather than zigzag patterns, and the "blue coins" are a result of the Atari's limited color palette. Strategic Tips for Success : You cannot jump on enemies to defeat them