: Progress is measured by successful evacuations. Higher-level evacuations (e.g., Day 26) may require specific resources, such as a minimum number of healthy people and even a "caged zombie" for study or protocol.
: Decisions impact the camp's survival; losing too many people in quarantine is considered a failure state. lxst_check
: The game involves managing limited space in quarantine and dealing with the emotional and logistical toll of identifying infected individuals, including family members. : Progress is measured by successful evacuations
: Characters have a "verified quarantine status" that determines their movement. : The game involves managing limited space in
Released around early 2026, is a management and survival simulation game where the player acts as the "last line of defense" during a massive zombie outbreak. Gameplay Overview
: You manage a quarantine camp, acting as an inspector to prevent the plague from entering safe zones.