Lifeplay Official
: The NPC Distribution & Beauty Standards menu allows you to set how the game automatically generates the population's attractiveness and body types.
If you are looking to build more complex features, you can utilize these existing game systems: LifePlay
: Use GeneratePerson(preset1, preset2) to create characters with specific traits like bodybuilder , easterneuropean , or fitness_model . : The NPC Distribution & Beauty Standards menu
// Scene: A stranger invites you for coffee SCENE_START // 1. Generate a person (Temporary NPC) ActorVar = GeneratePerson(fitness_model, twenties) ActorVar.dress() ActorVar.show() "A fit individual in their twenties approaches you on the street." ActorVar(Happy): "Hey! I'm new in town. Do you know where the best coffee is around here? Maybe you could show me?" // 2. Player Choices 0:: "Agree to show them" 1:: "Politely decline" IF 0 "You lead them to a nearby cafe. Your rapport increases!" Player.modifyAttribute(interpersonal, 1) ActorVar.modifyRapport(10) "After an hour of chatting, you exchange numbers." ActorVar.makePermanent() // Person is now a permanent contact ActorVar.setContact() ELSE "You give them directions but decline the invite. They nod and walk away." ENDIF SCENE_END Use code with caution. Copied to clipboard Key Tools for Feature Generation Maybe you could show me
Below is an example of a simple (a "Social Invitation" scene) that uses standard syntax to generate a new character and trigger an interaction: Example Feature: "The Random Coffee Invite"
This script snippet demonstrates how to generate a temporary person and initiate a choice-based scene.