“"The help system... has been a bit empty for a looong time, and I've finally decided to change this... a number of mechanics in the game is routinely hard to understand for new players." — Developer Insight” keeperrl.com

Alpha 35 focuses on refining the "army vs. single unit" dynamic, making large-scale combat more strategic.

: You can now restrict certain equipment types for specific minion groups, solving the long-standing frustration of high-tier gear being taken by low-value workers.

: The automaton crafting system has been streamlined to match the sleeker Necromancer UI, and rat corpses can no longer be used for undead crafting.

Player consensus for Alpha 35 highlights a mix of improved depth and persistent AI challenges.

Review: KeeperRL Alpha 35 (Patch 35.9) is a significant transitional update for the ambitious dungeon management roguelike. While the developer Michal Brzozowski admitted to shelving some "world map overhaul" plans for this specific patch, it remains a robust iteration that prioritizes gameplay balance and quality-of-life improvements. Key Gameplay Enhancements

: A critical addition that influences spell cooldowns, giving mages and healers more utility through training and specific equipment.

: Adjustments were made to damage/defense ratios and how stealing from allies affects hostility, adding more consequences to internal dungeon management. Community Feedback