: The game replaced the linear levels of its predecessor with a large, open-world city divided into several districts (e.g., Anchor, Rezoning, The View).

: Surveillance, corporate overreach, personal freedom, and the cost of rebellion.

: Unlike the original, Catalyst emphasizes movement-based combat. Faith cannot use firearms; instead, she uses her speed and environment to perform "Traveral Attacks" to neutralize enemies without losing momentum.