The project was first developed by Darkworks and conceived as a first-person survival game called Alive .
The game's creation was marked by significant shifts in leadership and scope: I Am Alive PSN
It was built using the LEAD engine , a proprietary engine developed internally by Ubisoft. Core Gameplay Mechanics The project was first developed by Darkworks and
Due to delays and creative disagreements, Ubisoft moved the project to its Shanghai studio . Development was effectively restarted from scratch, keeping only the core concept and protagonist's goal. Originally envisioned as a full retail title, it
To ensure the game was actually finished, Ubisoft shifted it from a boxed retail product to a downloadable title for PSN and Xbox Live Arcade.
is a post-apocalyptic survival-adventure game that was released for the PlayStation Network (PSN) on April 3, 2012. Originally envisioned as a full retail title, it underwent a troubled seven-year development cycle before being scaled down into a digital-only release. Development History