When creating a custom animation in tools like FEBuilderGBA , you use a text script to define the timing of the "Human" to "Cat" transition.
Interpretation 1: Roblox "FE" (Filtering Enabled) Animation Script
-- LocalScript inside StarterCharacterScripts local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- Replace '0000000' with your specific Animation ID from the Roblox library local catAnim = Instance.new("Animation") catAnim.AnimationId = "rbxassetid://0000000" local animTrack = humanoid:LoadAnimation(catAnim) -- Function to trigger "Cat Form" idle or movement local function playCatAnimation() if not animTrack.IsPlaying then animTrack:Play() animTrack:AdjustSpeed(1.2) -- Slightly faster for a feline feel end end -- Example trigger: Play when the player sits or presses a key humanoid.Seated:Connect(playCatAnimation) Use code with caution. Copied to clipboard
Below are scripts for the two most likely interpretations of your request.
The human sprite is replaced by the cat/beast sprite. Action: The cat sprite lunges forward. Sample Animation Timing Script:
This conceptual script loads a custom "Cat-Human" animation onto a player's character. For a full functional version, developers often use the Roblox Developer Forum to troubleshoot speed and replication.