He toggled his rendering mode to Performance Mode . The lush, heavy shadows of the Citadel evaporated. The world looked flatter, simpler, but suddenly, the air felt lighter.
As the changes took hold, the "hitch" in Kael’s step vanished. The world moved with a fluid, liquid grace. He stepped out from behind the pillar. A rival looper swung a Shockwave Hammer, a move that would have previously frozen Kael’s screen in a chaotic blur of effects. How To IMPROVE Performance in Chapter 4 (Gain S...
Following her lead, Kael dove into the interface of his reality. He toggled his rendering mode to Performance Mode
Now, he saw every frame of the swing. He saw the exact moment the hammer reached its apex. With a flick of his wrist, he slid underneath the arc, his movement smooth as silk, and claimed the elimination before the dust even settled. "How does it feel?" Mia asked. As the changes took hold, the "hitch" in
He reached into the light settings and killed the shadows entirely. The dark corners where enemies hid were now bathed in a clinical, bright clarity.
"You’re dropping frames," a voice crackled over his comms. It was Mia, perched on a ridge near Shattered Slabs. "The Unreal Engine 5 nanites are eating your hardware alive."