Games - Horror
: Aims to disturb the player mentally rather than through physical threats. These games often feature unreliable narrators, distorted environments, and themes of trauma or fractured sanity. Notable examples include Amnesia: The Dark Descent and SOMA .
: Designers must balance player control; giving the player too much power (like in Doom ) makes them an "unstoppable force," while too little can lead to frustration. The Rise of Indie Horror HORROR GAMES
Great horror games rely on more than just "jump scares" to maintain their atmosphere: : Aims to disturb the player mentally rather
: Prioritizes combat and empowerment, though still utilizing scary aesthetics and high stakes. The Dead Space series is a prime example of blending intense action with visceral body horror. Psychology of the Scare : Designers must balance player control; giving the
: Focuses on resource management and vulnerability. Players typically have limited ammunition and health, forcing them to choose between fighting or fleeing. Icons of this genre include the Resident Evil and Silent Hill series.

