These tutorials provide detailed walkthroughs on implementing various text-based behaviors in GameGuru MAX: GameGuru Max - Text In Zone Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Document Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Prompt Behavior Explained YouTube · Blood Moon Interactive
GameGuru MAX uses specific to handle text without requiring manual coding:
GameGuru MAX offers several ways to integrate text into your games, ranging from simple environmental prompts to complex narrative systems like those found in RPGs. Core Text Behaviors GameGuru MAX
: This is used to display full pages of text or images on the screen, often for lore-heavy items like journals or letters. You can customize the display position using X and Y coordinates.
: A more advanced behavior that can be used for in-game radio messages or character dialogue to increase immersion. Customization and UI : A more advanced behavior that can be
: This simple behavior displays text when a player enters a defined area. It is commonly used for narrative storytelling , such as revealing clues at a crime scene or providing instructions to the player. You can control the zone's height and set it to trigger only once.
: While the default fonts are stored in the "fontbank" folder, users on the GameGuru Forums have documented ways to replace these with custom bitmap fonts using tools like BMFont . You can control the zone's height and set
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects.