Advice from industry specialists on mastering rigging, shading, and texturing. Target Audience
The book is primarily intended for who are new to 3D animation or intermediate artists looking to expand their skill set into new software. While it covers essential techniques, some industry professionals note that it focuses more on program features than advanced artistic theory, making it most effective as an introductory reference. Game Art Complete: All-in-One: Learn Maya, 3ds ...
Focuses on low-poly asset modeling, including specific exercises for creating items like boxes and oil drums. Focuses on low-poly asset modeling
is a comprehensive instructional manual designed for aspiring 3D artists and game developers. Edited by Andrew Gahan and published by Focal Press, the book acts as a curated "best of" compilation, featuring key chapters from top game art specialists to cover the "four cornerstone" software packages of the industry. Quick Facts Editor: Andrew Gahan Publisher: Routledge (formerly Focal Press) Original Publication: October 30, 2008 Game Art Complete: All-in-One: Learn Maya, 3ds ...
Insights into how assets move from a concept stage to a final game-ready state.
Teaches texture mapping from photographs, normal maps, and general color theory. Key Educational Topics
In-depth tutorials on UV layout, alpha maps, and using tools like CrazyBump for normal maps.