: Users have access to an arsenal including bombs with different behaviors, fire to weaken structures, and tools to punch holes or slice objects in half.
is a highly detailed 2D physics-based simulation game that allows users to create, interact with, and ultimately destroy various floating objects—most notably ships. Developed by Gabriele Giuseppini, it is prized for its realistic portrayal of material stress, flooding, and sinking mechanics. Core Mechanics and Physics
: Recent updates have introduced NPCs that walk around the ships and react to the unfolding chaos. Creative Features
: An integrated tool lets players build objects using a database of over 1,000 materials , each with unique properties like mass, stiffness, and heat capacity.
: Ships can be authored using simple .png image files in editors like MS Paint, allowing for highly detailed custom creations.
Originally released for Windows in , the game has expanded significantly.
: Beyond basic buoyancy, the engine incorporates thermodynamics, fluid dynamics, and basic electrotechnics.