Fleshcult.rar
This feature adds a new endgame ritual for ideoligions centered around body modification and organic growth. Fleshcult Precept (High or Extreme)
The Spire acts as a biological "server." It emits a psychic field that reduces the psychic sensitivity of outsiders while boosting the "Body Modder" mood buff for cult members. Fleshcult.rar
The Spire should use the Aerocraft Framework style of animated XML components to show pulsing veins and shifting skin. This feature adds a new endgame ritual for
A "Neural Flesh-Hearth" (new building crafted from bioferrite and meat). Visuals and Effects Emits a faint, sickly red
High-ranking cult members can "Bond" with the Spire. This grants them a unique Flesh-Mend ability, allowing them to regrow lost fingers or toes at the cost of massive temporary exhaustion. Visuals and Effects
Emits a faint, sickly red glow that intensifies during ritual raids or solar flares. Steam Workshop::Epoch
Your colonists gather to feed the Hearth. As they chant, the building consumes nearby organic matter (corpses or meat) to grow a Living Spire . Core Gameplay Mechanics