: Addressing "Garbage Collection" spikes that often plague long dungeon runs.
: Using "Prop Placement" (skeletons, notes, ruined altars) to explain why the dungeon exists without using cutscenes. 🚀 How to proceed with this file File: PrimroseDungeon2_TestBuild2.2.1.zip ...
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1 : Addressing "Garbage Collection" spikes that often plague