File: Nebulous.fleet.command.v0.2.2.34.zip ... [ 2026 ]
: Projectile penetration is now calculated based on a ship's "internal density" rather than a distance-based falloff curve, making cannon and railgun damage more consistent and realistic.
For the full detailed changelog, you can view the Modular Missiles Update Patch Notes on Steam or the version history on SteamDB . Fleet Command - The Modular Missiles Update - SteamDB File: NEBULOUS.Fleet.Command.v0.2.2.34.zip ...
: Updated VFX for missile impacts, distinct sounds for hot vs. cold launches, and five new music tracks for skirmish battles. : Projectile penetration is now calculated based on
: Vertical Launch Systems (VLS) were redesigned to be resizing modules, while the old Missile Launch Systems (MLS) were removed. New specialized launchers like the VLS-3 and CLS-3 were added. cold launches, and five new music tracks for
: Stacking multiple jammers on a single target now has diminishing returns, meaning each additional jammer is less effective than the last. New Weapons :
: All point defenses (PD) received a "fast-lock" buff, allowing them to engage targets immediately upon entering their cone instead of waiting for a 1-second acquisition cycle. Balance and Mechanical Updates
