While it follows the basic structure of a JRPG—battles, leveling, and exploration— Hylics subverts these expectations through its presentation.

The most striking feature of Hylics is its visual design. Using stop-motion claymation, digitized photos, and psychedelic animations, Lindroth builds a world that feels both tactile and alien.

Instead of a clear plot, players experience a vague quest involving "accruing" items and battling a king on the moon.