: The world is intentionally built from stock assets, embracing a "trash game" aesthetic as a commentary on the industry.
Much like its predecessor, the game features a soft-voiced narrator—the developer himself—who talks to you as you play.
: There are no checkpoints; a single bad bounce can send you back to the very beginning. 🎙️ Philosophical Narrative
: He shares his thoughts on game design, why he created such a "cruel" game, and the nature of frustration.