File: Fog_of_war0.05-0.05-pc.zip ... -
: Create a VisionSource component for units that updates the texture every frame.
: Run the fog calculation at a lower resolution than your screen (e.g., 1/4 resolution) and use bilinear filtering to smooth out the edges. 2. Visual Fidelity A "solid" feature needs to look polished and immersive. File: Fog_Of_War0.05-0.05-pc.zip ...
: Instead of calculating visibility on the CPU, offload the grid/texture updates to the GPU using compute shaders. This allows for high-resolution masks without dropping frame rates. : Create a VisionSource component for units that
: Use a Gaussian blur on your visibility texture to prevent "blocky" pixels where the fog meets the light. File: Fog_Of_War0.05-0.05-pc.zip ...
: Implement "Team Vision" logic where the visibility mask is a union of all allied unit sight ranges.