In "stock" KSP, breaking the sound barrier is just a matter of throttle. In FAR, it is an event. As you approach , drag spikes exponentially due to wave drag . Designing for this requires "Area Ruling"—shaping your fuselage to ensure the cross-sectional area changes smoothly—or your plane may simply refuse to go any faster, no matter how many engines you bolt on. 3. Stability is Earned, Not Given
With FAR, the game stops seeing your ship as a collection of parts and starts seeing it as a . Through a process called voxelization , FAR calculates how air actually flows over your vessel. A sleek, needle-thin rocket will slice through the atmosphere with minimal resistance, while a wide, flat payload will find the air as solid as a wall. 2. The Transonic Wall ferram aerospace research
Then comes , and the rules of the sky rewrite themselves. 1. The Shape of Speed In "stock" KSP, breaking the sound barrier is
Since you're interested in , a mod for Kerbal Space Program (KSP) that replaces the game's simplified physics with realistic aerodynamics, I've put together a piece that captures the essence of what it's like to transition from "stock" flying to the demanding world of FAR. The Voxel Sky: A Tribute to Ferram Aerospace Research Through a process called voxelization , FAR calculates
Predicts how your craft will behave during complex maneuvers like rolls or high-speed turns.
FAR introduces the , a suite of graphs and numbers that look more like an engineering degree than a video game.
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18