: Prevents a player from joining any server of the game indefinitely. This requires a DataStore to save the ban status, which the game checks every time a player joins. Functional Components
: Because the menu is FE-compatible, it must use RemoteEvents to send the request from the admin's GUI (client) to the server. The server must then verify that the sender is a legitimate administrator before executing the kick or ban. Popular Script Implementations
: Instantly removes a player from the current server using the Player:Kick() function.
: A dynamic list showing all current players in the server for quick selection.
Several community-made tools are frequently used for these purposes:
: Prevents a player from rejoining the same server by storing their UserId in a temporary server-side table.