: New indicators were added to show environmental fertility modifiers when placing crop fields. Expanding existing fields also began properly adjusting weed levels and fertility instead of just inheriting the original field's values.
While v0.7.6 significantly stabilized the game, players at the time noted that performance could still dip significantly in towns exceeding 200–400 inhabitants, despite the optimization efforts. You can find the full original documentation on the official Crate Entertainment Forums . 0 ? Farthest Frontier v0.7.6 Early Access
: Fixed a bug where villagers would get permanently stuck in terrain. : New indicators were added to show environmental
: Tier 1 and 2 barns saw capacity adjustments (10 and 20 cows respectively), and players could no longer purchase cows from the Trading Post until a barn was fully constructed. Technical Fixes & Optimization You can find the full original documentation on
was a pivotal early access update released in September 2022, primarily focused on refining the survival city builder's stability and making the initial gameplay loop more accessible for new players.
: The UI for resources, professions, and happiness was optimized for better responsiveness. Additionally, starving villagers began automatically exiting the Town Center garrison to prevent unnecessary deaths from starvation.
: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months.